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mElite
1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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Declares the object loader 3ds class that loads 3ds objects into a list of meshes. More...
#include <stdio.h>#include <vector>Go to the source code of this file.
Classes | |
| struct | stChunk |
| File chunk header. More... | |
| struct | stVertex |
| A vertex position in 3d space. More... | |
| struct | stFace |
| A triangle face represented by indices of vertices. More... | |
| struct | stFileFace |
| A triangle face as it is represented in the file. Indices are indices for vertices. More... | |
| struct | stColor |
| A RGB color. More... | |
| struct | stTexCoord |
| Texture coordinates for a vertex. More... | |
| struct | stMaterial |
| Material for a face. More... | |
| struct | stMesh |
| A mesh. Note that each file may contain more than one mesh. More... | |
| class | ObjectLoader3ds |
| Loads objects as meshes (i.e. triangle list) from 3ds files. More... | |
Declares the object loader 3ds class that loads 3ds objects into a list of meshes.
Copyright Jan-Philipp Kappmeier, Melanie Schmidt parts of code by Allen Sherrod
Definition in file ObjectLoader3ds.h.
1.8.2