mElite
1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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mElite
TextureLoaderBMP.h
Go to the documentation of this file.
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6
#pragma once
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#include <GL/glaux.h>
// for loading bitmaps-textures using GLaux lib
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#include "
GlobalGL.h
"
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#include "
TextureLoader.h
"
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#include <fstream>
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#include <string>
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class
TextureLoaderBMP
:
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public
TextureLoader
{
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public
:
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TextureLoaderBMP
(
void
);
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~TextureLoaderBMP
(
void
);
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static
AUX_RGBImageRec *
loadAux
(
const
char
*filename );
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bool
load
(
const
std::string& filename );
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bool
write
(
const
std::string& filename );
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private
:
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bool
ReadDIBFile( std::istream &file );
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};
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