mElite
1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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Defines a list of possible elements (chunks) in 3ds files. More...
Go to the source code of this file.
Macros | |
#define | PRIMARY_ID 0x4D4D |
#define | EDIT3DS 0x3D3D |
#define | KEYF3DS 0xB000 |
#define | VERSION 0x0002 |
#define | MESH_VERSION 0x3D3E |
#define | KFVERSION 0x0005 |
#define | COLOR_F 0x0010 |
#define | COLOR_24 0x0011 |
#define | LIN_COLOR_24 0x0012 |
#define | LIN_COLOR_F 0x0013 |
#define | INT_PERCENTAGE 0x0030 |
#define | FLOAT_PERC 0x0031 |
#define | MASTER_SCALE 0x0100 |
#define | IMAGE_FILE 0x1100 |
#define | AMBIENT_LIGHT 0x2100 |
#define | NAMED_OBJECT 0x4000 |
#define | OBJ_MESH 0x4100 |
#define | MESH_VERTICES 0x4110 |
#define | VERTEX_FLAGS 0x4111 |
#define | MESH_FACES 0x4120 |
#define | MESH_MATER 0x4130 |
#define | MESH_TEX_VERT 0x4140 |
#define | MESH_XFMATRIX 0x4160 |
#define | MESH_COLOR_IND 0x4165 |
#define | MESH_TEX_INFO 0x4170 |
#define | HIRARCHY 0x4F00 |
#define | MAT_ENTRY 0xAFFF |
#define | MAT_NAME 0xA000 |
#define | MAT_AMBIENT 0xA010 |
#define | MAT_DIFFUSE 0xA020 |
#define | MAT_SPECULAR 0xA030 |
#define | MAT_SHININESS 0xA040 |
#define | MAT_FALLOFF 0xA052 |
#define | MAT_EMISSIVE 0xA080 |
#define | MAT_SHADING 0xA100 |
#define | MAT_TEXMAP 0xA200 |
#define | MAT_TEXFLNM 0xA300 |
#define | OBJECT_LIGHT 0x4600 |
#define | OBJECT_CAMERA 0x4700 |
#define | ANIM_HEADER 0xB00A |
#define | ANIM_OBJ 0xB002 |
#define | ANIM_NAME 0xB010 |
#define | ANIM_POS 0xB020 |
#define | ANIM_ROT 0xB021 |
#define | ANIM_SCALE 0xB022 |
Defines a list of possible elements (chunks) in 3ds files.
Copyright Jan-Philipp Kappmeier, Melanie Schmidt
Definition in file 3ds_chunks.h.
#define AMBIENT_LIGHT 0x2100 |
Definition at line 24 of file 3ds_chunks.h.
#define ANIM_HEADER 0xB00A |
Definition at line 49 of file 3ds_chunks.h.
#define ANIM_NAME 0xB010 |
Definition at line 51 of file 3ds_chunks.h.
#define ANIM_OBJ 0xB002 |
Definition at line 50 of file 3ds_chunks.h.
#define ANIM_POS 0xB020 |
Definition at line 52 of file 3ds_chunks.h.
#define ANIM_ROT 0xB021 |
Definition at line 53 of file 3ds_chunks.h.
#define ANIM_SCALE 0xB022 |
Definition at line 54 of file 3ds_chunks.h.
#define COLOR_24 0x0011 |
Definition at line 17 of file 3ds_chunks.h.
#define COLOR_F 0x0010 |
Definition at line 16 of file 3ds_chunks.h.
#define EDIT3DS 0x3D3D |
Definition at line 11 of file 3ds_chunks.h.
#define FLOAT_PERC 0x0031 |
Definition at line 21 of file 3ds_chunks.h.
#define HIRARCHY 0x4F00 |
Definition at line 35 of file 3ds_chunks.h.
#define IMAGE_FILE 0x1100 |
Definition at line 23 of file 3ds_chunks.h.
#define INT_PERCENTAGE 0x0030 |
Definition at line 20 of file 3ds_chunks.h.
#define KEYF3DS 0xB000 |
Definition at line 12 of file 3ds_chunks.h.
#define KFVERSION 0x0005 |
Definition at line 15 of file 3ds_chunks.h.
#define LIN_COLOR_24 0x0012 |
Definition at line 18 of file 3ds_chunks.h.
#define LIN_COLOR_F 0x0013 |
Definition at line 19 of file 3ds_chunks.h.
#define MASTER_SCALE 0x0100 |
Definition at line 22 of file 3ds_chunks.h.
#define MAT_AMBIENT 0xA010 |
Definition at line 38 of file 3ds_chunks.h.
#define MAT_DIFFUSE 0xA020 |
Definition at line 39 of file 3ds_chunks.h.
#define MAT_EMISSIVE 0xA080 |
Definition at line 43 of file 3ds_chunks.h.
#define MAT_ENTRY 0xAFFF |
Definition at line 36 of file 3ds_chunks.h.
#define MAT_FALLOFF 0xA052 |
Definition at line 42 of file 3ds_chunks.h.
#define MAT_NAME 0xA000 |
Definition at line 37 of file 3ds_chunks.h.
#define MAT_SHADING 0xA100 |
Definition at line 44 of file 3ds_chunks.h.
#define MAT_SHININESS 0xA040 |
Definition at line 41 of file 3ds_chunks.h.
#define MAT_SPECULAR 0xA030 |
Definition at line 40 of file 3ds_chunks.h.
#define MAT_TEXFLNM 0xA300 |
Definition at line 46 of file 3ds_chunks.h.
#define MAT_TEXMAP 0xA200 |
Definition at line 45 of file 3ds_chunks.h.
#define MESH_COLOR_IND 0x4165 |
Definition at line 33 of file 3ds_chunks.h.
#define MESH_FACES 0x4120 |
Definition at line 29 of file 3ds_chunks.h.
#define MESH_MATER 0x4130 |
Definition at line 30 of file 3ds_chunks.h.
#define MESH_TEX_INFO 0x4170 |
Definition at line 34 of file 3ds_chunks.h.
#define MESH_TEX_VERT 0x4140 |
Definition at line 31 of file 3ds_chunks.h.
#define MESH_VERSION 0x3D3E |
Definition at line 14 of file 3ds_chunks.h.
#define MESH_VERTICES 0x4110 |
Definition at line 27 of file 3ds_chunks.h.
#define MESH_XFMATRIX 0x4160 |
Definition at line 32 of file 3ds_chunks.h.
#define NAMED_OBJECT 0x4000 |
Definition at line 25 of file 3ds_chunks.h.
#define OBJ_MESH 0x4100 |
Definition at line 26 of file 3ds_chunks.h.
#define OBJECT_CAMERA 0x4700 |
Definition at line 48 of file 3ds_chunks.h.
#define OBJECT_LIGHT 0x4600 |
Definition at line 47 of file 3ds_chunks.h.
#define PRIMARY_ID 0x4D4D |
Definition at line 10 of file 3ds_chunks.h.
#define VERSION 0x0002 |
Definition at line 13 of file 3ds_chunks.h.
#define VERTEX_FLAGS 0x4111 |
Definition at line 28 of file 3ds_chunks.h.