mElite
1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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Defines a static class and needed data structures to load needed files for the game. These include textures and game objects. More...
Go to the source code of this file.
Classes | |
struct | TextureAccess |
Contains the necessary data for a texture in mElite. More... | |
struct | ObjectAccess |
Contains the necessary data for a 3d object in mElite. More... | |
class | FileAccess |
Static class which allows all the file access. More... | |
Defines a static class and needed data structures to load needed files for the game. These include textures and game objects.
Copyright Jan-Philipp Kappmeier, Melanie Schmidt
Definition in file FileAccess.h.