mElite  1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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Classes
FileAccess.h File Reference

Defines a static class and needed data structures to load needed files for the game. These include textures and game objects. More...

#include "Structures.h"
#include <string>
#include <vector>

Go to the source code of this file.

Classes

struct  TextureAccess
 Contains the necessary data for a texture in mElite. More...
 
struct  ObjectAccess
 Contains the necessary data for a 3d object in mElite. More...
 
class  FileAccess
 Static class which allows all the file access. More...
 

Detailed Description

Defines a static class and needed data structures to load needed files for the game. These include textures and game objects.

Copyright Jan-Philipp Kappmeier, Melanie Schmidt

Definition in file FileAccess.h.