mElite
1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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Contains the necessary data for a texture in mElite. More...
#include <FileAccess.h>
Public Member Functions | |
TextureAccess () | |
TextureAccess (std::string n, bool h, std::string t) | |
Public Attributes | |
std::string | name |
bool | hasQualities |
std::string | type |
Contains the necessary data for a texture in mElite.
A texture is defined by its name (the file name on the hard drive), the type of the image (bmp as default). Additionally, textures for mElite are produced in different qualities (resolutions). These are reflected by different prefixes to the file name, such as xs and l.
Definition at line 25 of file FileAccess.h.
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inline |
Definition at line 26 of file FileAccess.h.
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inline |
Definition at line 27 of file FileAccess.h.
bool TextureAccess::hasQualities |
Definition at line 30 of file FileAccess.h.
std::string TextureAccess::name |
Definition at line 29 of file FileAccess.h.
std::string TextureAccess::type |
Definition at line 31 of file FileAccess.h.