mElite
1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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mElite
OpenGLWindow.h
Go to the documentation of this file.
1
7
#include "
Structures.h
"
8
#include <Windows.h>
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21
class
OpenGLWindow
{
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public
:
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OpenGLWindow
(
void
);
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~OpenGLWindow
(
void
);
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bool
changeScreenResolution
();
27
bool
create
(
const
char
* windowTitle,
bool
fullscreen,
const
char
* className, HINSTANCE hInstance, LPVOID lpParam );
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bool
isFullscreen
(
void
);
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float
getAspect
(
void
);
32
unsigned
int
getHeight
(
void
);
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unsigned
int
getWidth
(
void
);
34
unsigned
int
getLeft
(
void
);
35
unsigned
int
getTop
(
void
);
36
FrustumInformation
getFrustum
(
void
);
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// key input
39
void
keyDown
(
unsigned
char
i ) { keys[i] =
true
; }
40
bool
keyPressed
(
unsigned
char
i ) {
return
keys[i]; }
41
void
keyUp
(
unsigned
char
i) { keys[i] =
false
; }
42
// mouse input
43
void
setMousePosition
(
int
x
,
int
y
);
44
Position
getMousePosition
();
45
void
setMouseClick
(
bool
click );
46
bool
getMouseClick
(
void
);
47
void
showMousePointer
(
bool
mouseVisible );
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void
kill
(
void
);
50
void
reshape
(
void
);
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void
setBits
(
int
bits ) { this->m_bpp = bits; }
53
void
setLeft
(
unsigned
int
left );
54
void
setTop
(
unsigned
int
top );
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void
setHeight
(
unsigned
int
height );
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void
setWidth
(
unsigned
int
width );
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void
swap
(
void
) { SwapBuffers( m_hDC ); }
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HDC
getDC
(
void
) {
return
m_hDC; }
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// Class conversion operator for window handle. with this, OpenGLWindow can be used as HWND
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operator
HWND() {
return
m_hWnd; }
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private
:
66
bool
keys[256];
// array for keyboard routinges
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Position
m_mousePos;
// holds information about mouse position
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bool
m_mouseClick;
// checks if a (left) mouse click has occured
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bool
active;
// window active flag set to TRUE by default
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HWND m_hWnd;
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HDC m_hDC;
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HGLRC m_hRC;
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bool
m_fullscreen;
// fullscreen flag set to fullscreen mode by default
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int
m_bpp;
// bits per pixel (color)
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int
m_width;
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int
m_height;
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int
m_screenWidth;
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int
m_screenHeight;
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int
m_left;
// window x position
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int
m_top;
// window y position
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FrustumInformation
m_frustum;
// contains information about the frustum
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bool
m_mouseVisible;
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};
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