mElite
1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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Declares some structures needed in the game. More...
Go to the source code of this file.
Classes | |
struct | PlayerStatus |
struct | Position |
struct | SystemInfo |
struct | FrustumInformation |
struct | consoleCommand |
struct | ObjectInfo |
struct | PlanetInfoGraphical |
Declares some structures needed in the game.
Copyright Jan-Philipp Kappmeier, Melanie Schmidt
Definition in file Structures.h.
enum CullingLocation |
Definition at line 25 of file Structures.h.
enum CullingPlanet |
Definition at line 31 of file Structures.h.
enum ObjectName |
Definition at line 192 of file Structures.h.
enum Screens |
systemInfo | |
localSystems | |
currentSystem | |
credits | |
help | |
loadProgram | |
loadLevel | |
marketplace | |
helpEnvironment | |
helpLocal | |
helpInfo | |
helpMarketplace |
Definition at line 79 of file Structures.h.
enum SystemLists |
Definition at line 53 of file Structures.h.
enum TextureName |
Names for all used textures in the game.
Definition at line 113 of file Structures.h.
enum TextureQuality |
Quality of textures.
Definition at line 102 of file Structures.h.
enum TextureSlot |
Texture slots for the textures in the game. This is the maximum amount of textures used in the game at the same time.
planet1 | |
planet2 | |
planet3 | |
planet4 | |
planet5 | |
planet6 | |
planet7 | |
planet8 | |
planet9 | |
planet10 | |
star | |
background | |
corona | |
sight | |
laser | |
font1 | |
font2 | |
dirt | |
metal | |
bar | |
radar | |
missile_hud_tex | |
rearview |
Definition at line 166 of file Structures.h.