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mElite
1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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Declares some structures needed in the game. More...
Go to the source code of this file.
Classes | |
| struct | PlayerStatus |
| struct | Position |
| struct | SystemInfo |
| struct | FrustumInformation |
| struct | consoleCommand |
| struct | ObjectInfo |
| struct | PlanetInfoGraphical |
Declares some structures needed in the game.
Copyright Jan-Philipp Kappmeier, Melanie Schmidt
Definition in file Structures.h.
| enum CullingLocation |
Definition at line 25 of file Structures.h.
| enum CullingPlanet |
Definition at line 31 of file Structures.h.
| enum ObjectName |
Definition at line 192 of file Structures.h.
| enum Screens |
| systemInfo | |
| localSystems | |
| currentSystem | |
| credits | |
| help | |
| loadProgram | |
| loadLevel | |
| marketplace | |
| helpEnvironment | |
| helpLocal | |
| helpInfo | |
| helpMarketplace |
Definition at line 79 of file Structures.h.
| enum SystemLists |
Definition at line 53 of file Structures.h.
| enum TextureName |
Names for all used textures in the game.
Definition at line 113 of file Structures.h.
| enum TextureQuality |
Quality of textures.
Definition at line 102 of file Structures.h.
| enum TextureSlot |
Texture slots for the textures in the game. This is the maximum amount of textures used in the game at the same time.
| planet1 | |
| planet2 | |
| planet3 | |
| planet4 | |
| planet5 | |
| planet6 | |
| planet7 | |
| planet8 | |
| planet9 | |
| planet10 | |
| star | |
| background | |
| corona | |
| sight | |
| laser | |
| font1 | |
| font2 | |
| dirt | |
| metal | |
| bar | |
| radar | |
| missile_hud_tex | |
| rearview |
Definition at line 166 of file Structures.h.
1.8.2