12 static void drawCircle(
Vector3 pos, GLint n, GLfloat r,
const GLfloat *colorCenter,
const GLfloat *colorSurface );
13 static void drawCircle( GLfloat xPos, GLfloat yPos, GLfloat zPos, GLint n, GLfloat r,
const GLfloat *colorCenter,
const GLfloat *colorSurface );
15 static void drawCircleTex( GLfloat xPos, GLfloat yPos, GLfloat zPos, GLint n, GLfloat r );
16 static void drawCircleTex( GLfloat xPos, GLfloat yPos, GLfloat zPos, GLint n, GLfloat r,
const GLfloat *colorCenter,
const GLfloat *colorSurface );
17 static void drawCircle( GLfloat xPos, GLfloat yPos, GLfloat zPos, GLint n, GLfloat r,
float segmentStart,
float segmentEnd,
const GLfloat *colorCenter,
const GLfloat *colorSurface );
18 static void drawCircleShape( GLfloat xPos, GLfloat yPos, GLfloat zPos, GLint n, GLfloat r,
const GLfloat * color );
19 static void drawCircleShape( GLfloat xPos, GLfloat yPos, GLfloat zPos, GLint n, GLfloat r,
float segmentStart,
float segmentEnd,
const GLfloat * color );
20 static void drawCircleShape(
Vector3 pos, GLint n, GLfloat r,
float segmentStart,
float segmentEnd,
const GLfloat * color );
21 static void drawCircleShapeDashed( GLfloat xPos, GLfloat yPos, GLfloat zPos, GLint n, GLfloat r,
const GLfloat * color );
22 static void drawRect( GLfloat xCenterPos, GLfloat yCenterPos, GLfloat zPos, GLfloat width, GLfloat height );