mElite
1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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mElite
SpaceShip.h
Go to the documentation of this file.
1
6
#pragma once
7
#include "
GlobalGL.h
"
8
#include "
MovingObject.h
"
9
#include "
ModelObject.h
"
10
#include "
ObjectLoader3ds.h
"
11
#include "
Vector3.h
"
12
14
20
class
SpaceShip
:
21
virtual
public
MovingObject
,
public
ModelObject
{
22
// constructor, needs a display list
23
public
:
24
SpaceShip
(
float
r, GLuint displayList );
25
SpaceShip
(
Vector3
position,
float
r, GLuint displayList );
26
SpaceShip
(
float
x
,
float
y
,
float
z
,
float
r, GLuint displayList );
27
~SpaceShip
(
void
);
28
private
:
29
void
initialize();
30
31
// draw the ship
32
public
:
33
void
draw
();
34
Vector3
getOriginalView
(
void
);
35
Vector3
getOriginalUp
(
void
);
36
bool
isDestroyed
();
37
private
:
38
Vector3
originalView;
39
Vector3
originalUp;
40
41
// updating
42
protected
:
43
void
advance
(
float
t );
44
void
updateLaser
(
float
t );
45
public
:
46
virtual
void
update
(
float
t);
47
48
// shooting with laser and missiles
49
public
:
50
float
getLaserHeat
(
void
);
51
float
getMaxLaserHeat
(
void
);
52
float
getLaserPercentage
(
void
);
53
unsigned
int
getMissileCount
(
void
);
54
bool
isOverHeated
(
void
);
55
void
useMissile
(
void
);
56
bool
isShooting
();
57
void
setShoot
(
bool
status);
58
protected
:
59
void
setLaserHeat
(
float
heat );
60
virtual
void
coolLaser
( DWORD time );
61
private
:
62
void
useLaser( DWORD time );
63
int
heatPunishTime;
64
float
m_laserHeat;
65
unsigned
int
m_maxLaserHeat;
66
unsigned
int
m_maxMissiles;
67
unsigned
int
m_missiles;
68
bool
m_overHeated;
69
bool
m_ship_was_hit;
70
71
// the shield
72
public
:
73
float
getBackShieldPower
(
void
);
74
float
getBackShieldPowerPercentage
(
void
);
75
float
getFrontShieldPower
(
void
);
76
float
getFrontShieldPowerPercentage
(
void
);
77
void
setShieldRecovering
(
bool
recovers );
78
void
receiveHitBack
( DWORD time );
79
void
receiveHitFront
( DWORD time );
80
void
setShieldCapacity
(
float
capacity );
81
bool
shipWasHitOnce
();
82
private
:
83
void
recoverShieldBack( DWORD time );
84
void
recoverShieldFront( DWORD time );
85
float
m_backShieldPower;
86
float
m_frontShieldPower;
87
float
m_maxShieldPower;
88
bool
shooting;
89
bool
m_shieldRecovers;
90
};
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