mElite
1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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This is the complete list of members for ModelObject, including all inherited members.
draw() | ModelObject | virtual |
GameObject(void) | GameObject | |
GameObject(Vector3 position) | GameObject | |
GameObject(float x, float y, float z) | GameObject | |
getCollisionRadius(void) | GraphicsObject | |
getPos(void) | GameObject | virtual |
getRadius(void) | GraphicsObject | |
GraphicsObject(void) | GraphicsObject | |
GraphicsObject(GLfloat r) | GraphicsObject | |
GraphicsObject(Vector3 position, float r) | GraphicsObject | |
GraphicsObject(float x, float y, float z, float r) | GraphicsObject | |
ModelObject(GLuint displayList) | ModelObject | |
ModelObject(float r, GLuint displayList) | ModelObject | |
ModelObject(Vector3 position, float r, GLuint displayList) | ModelObject | |
ModelObject(float x, float y, float z, float r, GLuint displayList) | ModelObject | |
setPos(float x, float y, float z) | GameObject | |
setPos(Vector3 position) | GameObject | |
~GameObject(void) | GameObject | |
~GraphicsObject(void) | GraphicsObject | |
~ModelObject(void) | ModelObject |