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mElite
1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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This is the complete list of members for ModelObject, including all inherited members.
| draw() | ModelObject | virtual |
| GameObject(void) | GameObject | |
| GameObject(Vector3 position) | GameObject | |
| GameObject(float x, float y, float z) | GameObject | |
| getCollisionRadius(void) | GraphicsObject | |
| getPos(void) | GameObject | virtual |
| getRadius(void) | GraphicsObject | |
| GraphicsObject(void) | GraphicsObject | |
| GraphicsObject(GLfloat r) | GraphicsObject | |
| GraphicsObject(Vector3 position, float r) | GraphicsObject | |
| GraphicsObject(float x, float y, float z, float r) | GraphicsObject | |
| ModelObject(GLuint displayList) | ModelObject | |
| ModelObject(float r, GLuint displayList) | ModelObject | |
| ModelObject(Vector3 position, float r, GLuint displayList) | ModelObject | |
| ModelObject(float x, float y, float z, float r, GLuint displayList) | ModelObject | |
| setPos(float x, float y, float z) | GameObject | |
| setPos(Vector3 position) | GameObject | |
| ~GameObject(void) | GameObject | |
| ~GraphicsObject(void) | GraphicsObject | |
| ~ModelObject(void) | ModelObject |
1.8.2