mElite  1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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PlayerObject Member List

This is the complete list of members for PlayerObject, including all inherited members.

accelerate(float step)MovingObject
CameraObject::advance(float t)MovingObject
SpaceShip::advance(float t)SpaceShipprotected
CameraObject(void)CameraObject
CameraObject(Vector3 position)CameraObject
CameraObject(float x, float y, float z)CameraObject
coolLaser(DWORD time)PlayerObjectvirtual
draw()SpaceShipvirtual
GameObject(void)GameObject
GameObject(Vector3 position)GameObject
GameObject(float x, float y, float z)GameObject
getBackShieldPower(void)SpaceShip
getBackShieldPowerPercentage(void)SpaceShip
getCollisionRadius(void)GraphicsObject
getFrontShieldPower(void)SpaceShip
getFrontShieldPowerPercentage(void)SpaceShip
getLaserHeat(void)SpaceShip
getLaserPercentage(void)SpaceShip
getMaxLaserHeat(void)SpaceShip
getMaxSpeed(void)MovingObject
getMinSpeed(void)MovingObject
getMissileCount(void)SpaceShip
getOriginalUp(void)SpaceShip
getOriginalView(void)SpaceShip
getPos(void)GameObjectvirtual
getRadius(void)GraphicsObject
getRight(void)MovingObject
getSpeed(void)MovingObject
getUp(void)MovingObject
getView(void)MovingObject
GraphicsObject(void)GraphicsObject
GraphicsObject(GLfloat r)GraphicsObject
GraphicsObject(Vector3 position, float r)GraphicsObject
GraphicsObject(float x, float y, float z, float r)GraphicsObject
isDestroyed()SpaceShip
isOverHeated(void)SpaceShip
isRearView(void)CameraObject
isShooting()SpaceShip
look(void)CameraObject
ModelObject(GLuint displayList)ModelObject
ModelObject(float r, GLuint displayList)ModelObject
ModelObject(Vector3 position, float r, GLuint displayList)ModelObject
ModelObject(float x, float y, float z, float r, GLuint displayList)ModelObject
moveDown(float t)CameraObject
moveLeft(float t)CameraObject
moveRight(float t)CameraObject
moveUp(float t)CameraObject
MovingObject()MovingObject
MovingObject(Vector3 position)MovingObject
MovingObject(float x, float y, float z)MovingObject
pitch(float angle)MovingObject
PlayerObject(float r, GLuint displayList)PlayerObject
PlayerObject(Vector3 position, float r, GLuint displayList)PlayerObject
PlayerObject(float x, float y, float z, float r, GLuint displayList)PlayerObject
receiveHitBack(DWORD time)SpaceShip
receiveHitFront(DWORD time)SpaceShip
roll(float angle)MovingObject
setLaserHeat(float heat)SpaceShipprotected
setMaxSpeed(float speed)MovingObject
setMinSpeed(float speed)MovingObject
setMoveSpeed(float t)CameraObject
setPos(float x, float y, float z)GameObject
setPos(Vector3 position)GameObject
setShieldCapacity(float capacity)SpaceShip
setShieldRecovering(bool recovers)SpaceShip
setShoot(bool status)SpaceShip
setSpeed(float speed)MovingObject
setStep(float step)MovingObject
setView(Vector3 v)MovingObject
shipWasHitOnce()SpaceShip
SpaceShip(float r, GLuint displayList)SpaceShip
SpaceShip(Vector3 position, float r, GLuint displayList)SpaceShip
SpaceShip(float x, float y, float z, float r, GLuint displayList)SpaceShip
toggleRearView(void)CameraObject
update(float t)SpaceShipvirtual
updateLaser(float t)SpaceShipprotected
useMissile(void)SpaceShip
~CameraObject(void)CameraObject
~GameObject(void)GameObject
~GraphicsObject(void)GraphicsObject
~ModelObject(void)ModelObject
~MovingObject(void)MovingObject
~PlayerObject(void)PlayerObject
~SpaceShip(void)SpaceShip