This is the complete list of members for QuadricObject, including all inherited members.
draw(void)=0 | GraphicsObject | pure virtual |
GameObject(void) | GameObject | |
GameObject(Vector3 position) | GameObject | |
GameObject(float x, float y, float z) | GameObject | |
getCollisionRadius(void) | GraphicsObject | |
getColor(void) | QuadricObject | |
getPos(void) | GameObject | virtual |
getRadius(void) | GraphicsObject | |
getTexture(void) | QuadricObject | |
GraphicsObject(void) | GraphicsObject | |
GraphicsObject(GLfloat r) | GraphicsObject | |
GraphicsObject(Vector3 position, float r) | GraphicsObject | |
GraphicsObject(float x, float y, float z, float r) | GraphicsObject | |
m_color | QuadricObject | |
m_texture | QuadricObject | |
QuadricObject(GLuint textureName) | QuadricObject | |
QuadricObject(float r, GLuint textureName) | QuadricObject | |
QuadricObject(Vector3 position, float r, GLuint textureName) | QuadricObject | |
QuadricObject(float x, float y, float z, float r, GLuint textureName) | QuadricObject | |
setColor(Vector3 color) | QuadricObject | |
setColor(float r, float g, float b) | QuadricObject | |
setColor(float r, float g, float b, float a) | QuadricObject | |
setPos(float x, float y, float z) | GameObject | |
setPos(Vector3 position) | GameObject | |
setTexture(GLuint texture) | QuadricObject | |
~GameObject(void) | GameObject | |
~GraphicsObject(void) | GraphicsObject | |
~QuadricObject(void) | QuadricObject | |