| accelerate(float step) | MovingObject | |
| advance(float t) | SpaceShip | protected |
| coolLaser(DWORD time) | SpaceShip | protectedvirtual |
| draw() | SpaceShip | virtual |
| GameObject(void) | GameObject | |
| GameObject(Vector3 position) | GameObject | |
| GameObject(float x, float y, float z) | GameObject | |
| getBackShieldPower(void) | SpaceShip | |
| getBackShieldPowerPercentage(void) | SpaceShip | |
| getCollisionRadius(void) | GraphicsObject | |
| getFrontShieldPower(void) | SpaceShip | |
| getFrontShieldPowerPercentage(void) | SpaceShip | |
| getLaserHeat(void) | SpaceShip | |
| getLaserPercentage(void) | SpaceShip | |
| getMaxLaserHeat(void) | SpaceShip | |
| getMaxSpeed(void) | MovingObject | |
| getMinSpeed(void) | MovingObject | |
| getMissileCount(void) | SpaceShip | |
| getOriginalUp(void) | SpaceShip | |
| getOriginalView(void) | SpaceShip | |
| getPos(void) | GameObject | virtual |
| getRadius(void) | GraphicsObject | |
| getRight(void) | MovingObject | |
| getSpeed(void) | MovingObject | |
| getUp(void) | MovingObject | |
| getView(void) | MovingObject | |
| GraphicsObject(void) | GraphicsObject | |
| GraphicsObject(GLfloat r) | GraphicsObject | |
| GraphicsObject(Vector3 position, float r) | GraphicsObject | |
| GraphicsObject(float x, float y, float z, float r) | GraphicsObject | |
| isDestroyed() | SpaceShip | |
| isOverHeated(void) | SpaceShip | |
| isShooting() | SpaceShip | |
| ModelObject(GLuint displayList) | ModelObject | |
| ModelObject(float r, GLuint displayList) | ModelObject | |
| ModelObject(Vector3 position, float r, GLuint displayList) | ModelObject | |
| ModelObject(float x, float y, float z, float r, GLuint displayList) | ModelObject | |
| MovingObject() | MovingObject | |
| MovingObject(Vector3 position) | MovingObject | |
| MovingObject(float x, float y, float z) | MovingObject | |
| pitch(float angle) | MovingObject | |
| receiveHitBack(DWORD time) | SpaceShip | |
| receiveHitFront(DWORD time) | SpaceShip | |
| roll(float angle) | MovingObject | |
| setLaserHeat(float heat) | SpaceShip | protected |
| setMaxSpeed(float speed) | MovingObject | |
| setMinSpeed(float speed) | MovingObject | |
| setPos(float x, float y, float z) | GameObject | |
| setPos(Vector3 position) | GameObject | |
| setShieldCapacity(float capacity) | SpaceShip | |
| setShieldRecovering(bool recovers) | SpaceShip | |
| setShoot(bool status) | SpaceShip | |
| setSpeed(float speed) | MovingObject | |
| setStep(float step) | MovingObject | |
| setView(Vector3 v) | MovingObject | |
| shipWasHitOnce() | SpaceShip | |
| SpaceShip(float r, GLuint displayList) | SpaceShip | |
| SpaceShip(Vector3 position, float r, GLuint displayList) | SpaceShip | |
| SpaceShip(float x, float y, float z, float r, GLuint displayList) | SpaceShip | |
| update(float t) | SpaceShip | virtual |
| updateLaser(float t) | SpaceShip | protected |
| useMissile(void) | SpaceShip | |
| ~GameObject(void) | GameObject | |
| ~GraphicsObject(void) | GraphicsObject | |
| ~ModelObject(void) | ModelObject | |
| ~MovingObject(void) | MovingObject | |
| ~SpaceShip(void) | SpaceShip | |