This is the complete list of members for SpaceStation, including all inherited members.
draw() | SpaceStation | virtual |
GameObject(void) | GameObject | |
GameObject(Vector3 position) | GameObject | |
GameObject(float x, float y, float z) | GameObject | |
getCollisionRadius(void) | GraphicsObject | |
getOutPosition(void) | SpaceStation | |
getOutVector(void) | SpaceStation | |
getPos(void) | GameObject | virtual |
getRadius(void) | GraphicsObject | |
GraphicsObject(void) | GraphicsObject | |
GraphicsObject(GLfloat r) | GraphicsObject | |
GraphicsObject(Vector3 position, float r) | GraphicsObject | |
GraphicsObject(float x, float y, float z, float r) | GraphicsObject | |
ModelObject(GLuint displayList) | ModelObject | |
ModelObject(float r, GLuint displayList) | ModelObject | |
ModelObject(Vector3 position, float r, GLuint displayList) | ModelObject | |
ModelObject(float x, float y, float z, float r, GLuint displayList) | ModelObject | |
setAxis(Vector3 axis) | SpinningObject | |
setAxis(float x, float y, float z) | SpinningObject | |
setPos(float x, float y, float z) | GameObject | |
setPos(Vector3 position) | GameObject | |
setSpeed(float speed) | SpinningObject | |
SpaceStation(float r, GLuint displayList) | SpaceStation | |
SpaceStation(Vector3 position, float r, GLuint displayList) | SpaceStation | |
SpaceStation(float x, float y, float z, float r, GLuint displayList) | SpaceStation | |
spin(void) | SpinningObject | |
SpinningObject() | SpinningObject | |
SpinningObject(Vector3 position) | SpinningObject | |
SpinningObject(GLfloat x, GLfloat y, GLfloat z) | SpinningObject | |
test(const Vector3 &position) | SpaceStation | |
~GameObject(void) | GameObject | |
~GraphicsObject(void) | GraphicsObject | |
~ModelObject(void) | ModelObject | |
~SpaceStation(void) | SpaceStation | |
~SpinningObject(void) | SpinningObject | |