14 Star(
float planetRadius,
float collisionRadius, GLuint textureName );
15 Star(
float x,
float y,
float z,
float planetRadius, GLuint textureName );
16 Star(
float x,
float y,
float z,
float planetRadius,
float collisionRadius, GLuint textureName );
18 GLvoid
draw( GLvoid );
21 GLvoid
setPos( GLfloat x, GLfloat y, GLfloat z );
25 GLfloat m_lightPosition[4];