mElite
1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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#include <Planet.h>
Public Member Functions | |
Planet (float planetRadius, float collisionRadius, GLuint textureName) | |
Draws a planet with texture and spinning. | |
Planet (float x, float y, float z, float planetRadius, GLuint textureName) | |
Constructor wich sets the position and radius of the planet. | |
Planet (float x, float y, float z, float planetRadius, float collisionRadius, GLuint textureName) | |
Constructor wich sets the position and radius of the planet. | |
~Planet (void) | |
Destructor. | |
void | draw (void) |
Draws a planet with texture and spinning. | |
float | getRotateSpeed (void) |
Get the current rotate speed. | |
void | setRotateAngle (float angle) |
Sets the rotate angle. | |
void | setRotateSpeed (float speed) |
Sets the speed that the planets use to rotate. | |
void | setRadiusLineDrawing (bool draw) |
Enables and disables if the line on which the planet moves should be drawn. | |
Vector3 | getPos () |
Get the current position of the center of the planet. | |
Public Member Functions inherited from SpinningObject | |
SpinningObject () | |
SpinningObject (Vector3 position) | |
SpinningObject (GLfloat x, GLfloat y, GLfloat z) | |
~SpinningObject (void) | |
void | setAxis (Vector3 axis) |
void | setAxis (float x, float y, float z) |
void | setSpeed (float speed) |
void | spin (void) |
Public Member Functions inherited from GameObject | |
GameObject (void) | |
The constructor creates the object. The position is set to zero by default. | |
GameObject (Vector3 position) | |
The constructor creates the object and gives it a position in the scene. | |
GameObject (float x, float y, float z) | |
The constructor creates the object and gives it a position in the scene. | |
~GameObject (void) | |
Destructor. Does nothing. | |
void | setPos (float x, float y, float z) |
Sets the current position. | |
void | setPos (Vector3 position) |
Sets the current position. | |
Public Member Functions inherited from QuadricObject | |
QuadricObject (GLuint textureName) | |
QuadricObject (float r, GLuint textureName) | |
QuadricObject (Vector3 position, float r, GLuint textureName) | |
QuadricObject (float x, float y, float z, float r, GLuint textureName) | |
~QuadricObject (void) | |
Point4 | getColor (void) |
GLuint | getTexture (void) |
void | setColor (Vector3 color) |
Sets the color used for drawing. | |
void | setColor (float r, float g, float b) |
Sets the color used for drawing. | |
void | setColor (float r, float g, float b, float a) |
Sets the color used for drawing, allows setting of alpha channel. | |
void | setTexture (GLuint texture) |
Sets the texture used for drawing, if texturing is on. | |
Public Member Functions inherited from GraphicsObject | |
GraphicsObject (void) | |
The constructor creates the object. | |
GraphicsObject (GLfloat r) | |
The constructor creates the object. | |
GraphicsObject (Vector3 position, float r) | |
Creates an graphical object. | |
GraphicsObject (float x, float y, float z, float r) | |
Creates a graphical object. | |
~GraphicsObject (void) | |
Destructor. | |
float | getRadius (void) |
Returns the radius of the object, usable for view frustum culling. | |
float | getCollisionRadius (void) |
Returns the radius of the object, usable for collision detection. | |
Additional Inherited Members | |
Public Attributes inherited from QuadricObject | |
GLuint | m_texture |
Point4 | m_color |
Planet::Planet | ( | float | planetRadius, |
float | crashRadius, | ||
GLuint | textureName | ||
) |
Draws a planet with texture and spinning.
The spinning is done by a SpinningObject, the texture is set through Drawable. The Planet itself is basically an quadric sphere. In order to run in the xz-area, the planet is rotated about 90 degrees.
Definition at line 18 of file Planet.cpp.
Planet::Planet | ( | float | x, |
float | y, | ||
float | z, | ||
float | bothRadiuses, | ||
GLuint | textureName | ||
) |
Constructor wich sets the position and radius of the planet.
A planet has two different radiusses, the outer one gives the distance in which an vessel will crash onto the planet. In this version, both radiuses are the same.
Definition at line 36 of file Planet.cpp.
Planet::Planet | ( | float | x, |
float | y, | ||
float | z, | ||
float | planetRadius, | ||
float | crashRadius, | ||
GLuint | textureName | ||
) |
Constructor wich sets the position and radius of the planet.
A planet has two different radiusses, the outer one gives the distance in which an vessel will crash onto the planet. rotated about 90 degrees.
Definition at line 53 of file Planet.cpp.
Planet::~Planet | ( | void | ) |
Destructor.
Definition at line 64 of file Planet.cpp.
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virtual |
Draws a planet with texture and spinning.
The spinning is done by a SpinningObject, the texture is set through Drawable. The Planet itself is basically an quadric sphere. In order to run in the xz-area, the planet is rotated about 90 degrees. If the frustum is set to NULL, the planet is always drawn. If frustum is an actual object it is tested if the planet can be culled.
Implements GraphicsObject.
Definition at line 76 of file Planet.cpp.
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virtual |
Get the current position of the center of the planet.
Reimplemented from GameObject.
Definition at line 112 of file Planet.cpp.
float Planet::getRotateSpeed | ( | void | ) |
Get the current rotate speed.
Definition at line 136 of file Planet.cpp.
void Planet::setRadiusLineDrawing | ( | bool | draw | ) |
Enables and disables if the line on which the planet moves should be drawn.
draw | defines whether it's true or not |
Definition at line 162 of file Planet.cpp.
void Planet::setRotateAngle | ( | float | angle | ) |
Sets the rotate angle.
This is the angle by which the planets are rotated when they are first drawn.
angle | the angle |
Definition at line 146 of file Planet.cpp.
void Planet::setRotateSpeed | ( | float | speed | ) |
Sets the speed that the planets use to rotate.
speed | the speed |
Definition at line 154 of file Planet.cpp.