| draw(void) | Planet | virtual |
| GameObject(void) | GameObject | |
| GameObject(Vector3 position) | GameObject | |
| GameObject(float x, float y, float z) | GameObject | |
| getCollisionRadius(void) | GraphicsObject | |
| getColor(void) | QuadricObject | |
| getPos() | Planet | virtual |
| getRadius(void) | GraphicsObject | |
| getRotateSpeed(void) | Planet | |
| getTexture(void) | QuadricObject | |
| GraphicsObject(void) | GraphicsObject | |
| GraphicsObject(GLfloat r) | GraphicsObject | |
| GraphicsObject(Vector3 position, float r) | GraphicsObject | |
| GraphicsObject(float x, float y, float z, float r) | GraphicsObject | |
| m_color | QuadricObject | |
| m_texture | QuadricObject | |
| Planet(float planetRadius, float collisionRadius, GLuint textureName) | Planet | |
| Planet(float x, float y, float z, float planetRadius, GLuint textureName) | Planet | |
| Planet(float x, float y, float z, float planetRadius, float collisionRadius, GLuint textureName) | Planet | |
| QuadricObject(GLuint textureName) | QuadricObject | |
| QuadricObject(float r, GLuint textureName) | QuadricObject | |
| QuadricObject(Vector3 position, float r, GLuint textureName) | QuadricObject | |
| QuadricObject(float x, float y, float z, float r, GLuint textureName) | QuadricObject | |
| setAxis(Vector3 axis) | SpinningObject | |
| setAxis(float x, float y, float z) | SpinningObject | |
| setColor(Vector3 color) | QuadricObject | |
| setColor(float r, float g, float b) | QuadricObject | |
| setColor(float r, float g, float b, float a) | QuadricObject | |
| setPos(float x, float y, float z) | GameObject | |
| setPos(Vector3 position) | GameObject | |
| setRadiusLineDrawing(bool draw) | Planet | |
| setRotateAngle(float angle) | Planet | |
| setRotateSpeed(float speed) | Planet | |
| setSpeed(float speed) | SpinningObject | |
| setTexture(GLuint texture) | QuadricObject | |
| spin(void) | SpinningObject | |
| SpinningObject() | SpinningObject | |
| SpinningObject(Vector3 position) | SpinningObject | |
| SpinningObject(GLfloat x, GLfloat y, GLfloat z) | SpinningObject | |
| ~GameObject(void) | GameObject | |
| ~GraphicsObject(void) | GraphicsObject | |
| ~Planet(void) | Planet | |
| ~QuadricObject(void) | QuadricObject | |
| ~SpinningObject(void) | SpinningObject | |