mElite  1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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Star Member List

This is the complete list of members for Star, including all inherited members.

draw(GLvoid)Star
Planet::draw(void)Planetvirtual
GameObject(void)GameObject
GameObject(Vector3 position)GameObject
GameObject(float x, float y, float z)GameObject
getCollisionRadius(void)GraphicsObject
getColor(void)QuadricObject
getPos()Planetvirtual
getRadius(void)GraphicsObject
getRotateSpeed(void)Planet
getTexture(void)QuadricObject
GraphicsObject(void)GraphicsObject
GraphicsObject(GLfloat r)GraphicsObject
GraphicsObject(Vector3 position, float r)GraphicsObject
GraphicsObject(float x, float y, float z, float r)GraphicsObject
m_colorQuadricObject
m_textureQuadricObject
Planet(float planetRadius, float collisionRadius, GLuint textureName)Planet
Planet(float x, float y, float z, float planetRadius, GLuint textureName)Planet
Planet(float x, float y, float z, float planetRadius, float collisionRadius, GLuint textureName)Planet
QuadricObject(GLuint textureName)QuadricObject
QuadricObject(float r, GLuint textureName)QuadricObject
QuadricObject(Vector3 position, float r, GLuint textureName)QuadricObject
QuadricObject(float x, float y, float z, float r, GLuint textureName)QuadricObject
setAxis(Vector3 axis)SpinningObject
setAxis(float x, float y, float z)SpinningObject
setColor(Vector3 color)QuadricObject
setColor(float r, float g, float b)QuadricObject
setColor(float r, float g, float b, float a)QuadricObject
setLightColor(Vector3 lightColor)Star
setLightColor(float r, float g, float b)Star
setPos(GLfloat x, GLfloat y, GLfloat z)Star
setPos(Vector3 position)Star
Planet::setPos(float x, float y, float z)GameObject
setRadiusLineDrawing(bool draw)Planet
setRotateAngle(float angle)Planet
setRotateSpeed(float speed)Planet
setSpeed(float speed)SpinningObject
setTexture(GLuint texture)QuadricObject
spin(void)SpinningObject
SpinningObject()SpinningObject
SpinningObject(Vector3 position)SpinningObject
SpinningObject(GLfloat x, GLfloat y, GLfloat z)SpinningObject
Star(float planetRadius, float collisionRadius, GLuint textureName)Star
Star(float x, float y, float z, float planetRadius, GLuint textureName)Star
Star(float x, float y, float z, float planetRadius, float collisionRadius, GLuint textureName)Star
~GameObject(void)GameObject
~GraphicsObject(void)GraphicsObject
~Planet(void)Planet
~QuadricObject(void)QuadricObject
~SpinningObject(void)SpinningObject
~Star(void)Star