mElite
1.0
An Elite clone based on TextElite by Jan-Philipp Kappmeier and Melanie Schmidt.
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This is the complete list of members for Star, including all inherited members.
draw(GLvoid) | Star | |
Planet::draw(void) | Planet | virtual |
GameObject(void) | GameObject | |
GameObject(Vector3 position) | GameObject | |
GameObject(float x, float y, float z) | GameObject | |
getCollisionRadius(void) | GraphicsObject | |
getColor(void) | QuadricObject | |
getPos() | Planet | virtual |
getRadius(void) | GraphicsObject | |
getRotateSpeed(void) | Planet | |
getTexture(void) | QuadricObject | |
GraphicsObject(void) | GraphicsObject | |
GraphicsObject(GLfloat r) | GraphicsObject | |
GraphicsObject(Vector3 position, float r) | GraphicsObject | |
GraphicsObject(float x, float y, float z, float r) | GraphicsObject | |
m_color | QuadricObject | |
m_texture | QuadricObject | |
Planet(float planetRadius, float collisionRadius, GLuint textureName) | Planet | |
Planet(float x, float y, float z, float planetRadius, GLuint textureName) | Planet | |
Planet(float x, float y, float z, float planetRadius, float collisionRadius, GLuint textureName) | Planet | |
QuadricObject(GLuint textureName) | QuadricObject | |
QuadricObject(float r, GLuint textureName) | QuadricObject | |
QuadricObject(Vector3 position, float r, GLuint textureName) | QuadricObject | |
QuadricObject(float x, float y, float z, float r, GLuint textureName) | QuadricObject | |
setAxis(Vector3 axis) | SpinningObject | |
setAxis(float x, float y, float z) | SpinningObject | |
setColor(Vector3 color) | QuadricObject | |
setColor(float r, float g, float b) | QuadricObject | |
setColor(float r, float g, float b, float a) | QuadricObject | |
setLightColor(Vector3 lightColor) | Star | |
setLightColor(float r, float g, float b) | Star | |
setPos(GLfloat x, GLfloat y, GLfloat z) | Star | |
setPos(Vector3 position) | Star | |
Planet::setPos(float x, float y, float z) | GameObject | |
setRadiusLineDrawing(bool draw) | Planet | |
setRotateAngle(float angle) | Planet | |
setRotateSpeed(float speed) | Planet | |
setSpeed(float speed) | SpinningObject | |
setTexture(GLuint texture) | QuadricObject | |
spin(void) | SpinningObject | |
SpinningObject() | SpinningObject | |
SpinningObject(Vector3 position) | SpinningObject | |
SpinningObject(GLfloat x, GLfloat y, GLfloat z) | SpinningObject | |
Star(float planetRadius, float collisionRadius, GLuint textureName) | Star | |
Star(float x, float y, float z, float planetRadius, GLuint textureName) | Star | |
Star(float x, float y, float z, float planetRadius, float collisionRadius, GLuint textureName) | Star | |
~GameObject(void) | GameObject | |
~GraphicsObject(void) | GraphicsObject | |
~Planet(void) | Planet | |
~QuadricObject(void) | QuadricObject | |
~SpinningObject(void) | SpinningObject | |
~Star(void) | Star |